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Amenities list |
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Type |
Size |
Guild Level |
Cost
(PP) |
Cost (AS) |
Description |
|
Sign of the Silver Flame I* |
Hold Room |
10 |
50,000 |
|
+[5/10/15] Guild bonus to Fire
Resistance, and Fire/Light Spell Power |
|
Shrine to the Devourer I* |
Hold Room |
10 |
50,000 |
|
+[5/10/15] Guild bonus to Acid/Cold Resistances and
Spell Power |
|
Stormreaver Memorial I* |
Hold Room |
10 |
50,000 |
|
+[5/10/15] Guild bonus to
Sonic/Electricity Resistances and Spell Power |
|
Shrine of Experience I |
Hold Room |
10 |
|
95 |
+1% Guild bonus to experience
from quests |
|
The Orien Express |
Hold Room |
10 |
|
60 |
Auction House |
|
Bank |
|
Mailbox |
|
Three Finger Thad's |
Hold Room |
10 |
50,000 |
|
General Vendor |
|
Armor Pawn Broker |
|
Weapons Pawn Broker |
|
Clothing Pawn Broker (offers clickies in roughly 40% of
cases) |
|
Farshifter's Chambers |
Hold Room |
11 |
|
90 |
Access to a Stormreach Teleporter. (Note that
this is one-way only; you can choose to end up at any destination Teleporter,
but you can't get back to the ship via one.) |
|
Trathimis the Farshifter gives
access to other locations, via the amenity or via the ship's Captain, Anceia
d'Lyrandar, well beyond the default locations the Captain offers. Destination
list is similar to those of Cargo Hold Farshifter NPCs. |
|
Shrine to the Devourer
III |
Hold Room |
12 |
475,000 |
|
+[1/2/3] Guild bonus to Reflex
saving throws |
|
Adds additional +5% Guild Bonus to Acid/Cold
Absorption (for a total of +10%) |
|
Sellswords' Tavern |
Hold Room |
13 |
|
150 |
Barkeep |
|
+[4/8/12] to PRR and MRR of
hirelings, pets, and summoned/charmed creatures. |
|
Hireling Vendors Levels 4-Epic |
|
Bath House |
State Room |
14 |
70,000 |
|
+20 Healing Amplification |
|
Range of Unconsciousness
+[5/10/15] |
|
-10% damage while helpless |
|
Floating Rock Garden |
Hold Room |
15 |
75,000 |
|
+2
Strength |
|
+2
Wisdom |
|
Paradoxical Puzzle Box |
Hold Room |
16 |
80,000 |
|
+2
Dexterity |
|
+2 Intelligence |
|
Old Sully's Grog
Cellar |
Hold Room |
17 |
85,000 |
|
+2
Charisma |
|
+2 Constitution |
|
Throne Room |
Hold Room |
18 |
|
180 |
+[1/2/3] to Bluff, Diplomacy,
Haggle, Intimidate, Listen |
|
Guild Storage I |
Hold Room |
19 |
|
150 |
Gain four storage chests, capacity 20 slots each (for 80 slots
total). Two can be used by any guild members, and two are limited to access
by Guild officers only. |
|
Shrine of Experience II |
Hold Room |
20 |
|
195 Upgrade |
+2% Guild bonus to experience
from quests. |
|
Tactical Training
Room* |
Hold Room |
21 |
105,000 |
|
+[2/4/6] Damage on critical hits
(before multiplier) |
|
+1 bonus to the DC of Trip,
Sunder, and Slicing blow feats |
|
+2 To-Hit with physical attacks. |
|
Danger Room |
Hold Room |
22 |
|
180 |
+[1/2/3] to Disable Device,
Hide, Open Lock, Search, Spot |
|
Forbidden Library |
Hold Room |
23 |
|
195 |
+[1/2/3] to Concentration, Heal,
Repair, Spellcraft, Use Magic Device |
|
Archery Range* |
Hold Room |
24 |
120,000 |
|
Seasoned
Archer: +2% Guild bonus to Doubleshot |
|
Deneith Ammunition Vendor |
|
Ammunition Vendor |
|
|
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Masterwork Bolts (no arrows
though) |
|
|
|
Armory* |
Hold Room |
25 |
125,000 |
|
+[2/4/6] Guild bonus to Armor Class |
|
+[5%/10%/15%] Fortification |
|
Repair Vendor (half-price
repairs) |
|
|
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Vendor Items: Adamantine Maul
(50k pp), Lumps of Coal |
|
|
|
Otto's Irresistible Dancehall |
Hold Room |
26 |
|
180 |
+[1/2/3] to Balance, Jump, Move
Silently, Perform, Swim, Tumble |
|
Crusader's Chapel* |
Hold Room |
27 |
135,000 |
|
+[5/10/15] Guild bonus to
Positive/Negative Spell Power |
|
Divine Vendor |
|
Arcane Sanctum* |
Hold Room |
28 |
140,000 |
|
+1 Guild bonus to Saves vs. Enchantments |
|
+25 Guild bonus to Maximum Spell Points |
|
+1 Spell Penetration |
|
Arcane Vendor |
|
Trapsmith's Workshop* |
Hold Room |
29 |
145,000 |
|
+5% Fortification Bypass |
|
Trapsmith Vendor |
|
Shrine of Experience III |
Hold Room |
30 |
|
325 Upgrade |
+3% Guild bonus to experience
from quests. |
|
Wild Grove* |
Hold Room |
31 |
155,000 |
|
+2 Extra Wild Empathy per rest |
|
+[1/2/3] to all ability scores
for hirelings, pets, and summoned/charmed creatures. |
|
Grandmaster's Dojo* |
Hold Room |
32 |
160,000 |
|
+2
Will Save |
|
+1 DC to Stunning, Sap, and
Hamstring |
|
Proving Ground |
State Room |
34 |
170,000 |
|
Provides bonuses from Tactical
Training Room, Archery Range, Armory, & Grandmaster's Dojo. (i.e. +2 Will
Save, +[2/4/6] Guild bonus to Armor Class, +[5%/10%/15%] Fortification, +2%
Guild bonus to Doubleshot, +[2/4/6] Damage on Critical Hits, +1 DC to Trip,
Sunder, Slicing Blow, Stunning, Sap, and Hamstring, +2 To-hit with physical
attacks, Deneith Ammunition Vendor, Ammunition Vendor, Repair Vendor
(half-price repairs).) |
|
Collegium of the Twelve |
State Room |
35 |
175,000 |
|
Provides bonuses from Crusader's
Chapel, Arcane Sanctum, Trapsmith's Workshop, & Wild Grove. (i.e. +2
Extra Wild Empathy per rest, +3 to all ability scores for summoned/charmed
creatures, +5% Fortification Bypass. +[5/10/15] Guild bonus to Positive and
Negative Spell Power, +1 Guild bonus to Saves vs. Enchantments, +25 Guild
bonus to Maximum Spell Points, +1 Spell Penetration, Divine vendor, Trapsmith
vendor, Arcane vendor.) |
|
Bash the Breakables Cargo Bay |
Hold Room |
36 |
180,000 |
|
+1 Guild bonus to the level of your treasure from chests. |
|
Black Abbot's Shadow |
Hold Room |
33 |
165,000 |
|
+1 use per rest of Turn Undead,
Lay on Hands, and Smite Evil |
|
Against Evil Creatures: +4
Deflection bonus, +1 Enhancement bonus to Saving Throws (Does not stack with
Protection from Evil). |
|
Banquet Hall |
Hold Room |
37 |
|
75 |
Spirit Binder |
|
Press Amenity bar (in room on or
top deck) to regain Hit Points and Spell Points very quickly. |
|
Concert Hall |
Hold Room |
38 |
190,000 |
|
+1 Guild bonus to save vs. Enchantments |
|
+1 Extra Bard Song per day |
|
+1 Extra Action Boost per day |
|
Archwizard |
Hold Room |
39 |
195,000 |
|
+1 Guild bonus
to Difficulty Checks of your spells. |
|
Green Steel Crafting Hall |
State Room |
40 |
200,000 |
|
Altar of Fecundity, Altar of
Invasion, Altar of Subjugation, Altar of Devastation |
|
Shrine of Experience IV |
Hold Room |
40 |
|
400 Upgrade |
+4% Guild bonus to experience
from quests. |
|
Cannith Crafting Hall |
State Room |
41 |
|
125 |
Item Deconstructor |
|
Crafting Device – Bound Shards |
|
Crafting Device – Unbound Shards |
|
Crafting Device – Bound Items |
|
Crafting Device – Unbound Items |
|
Jannice d'Cannith (Cannith crafting vendor) |
|
Game Hunter |
Hold Room |
42 |
210,000 |
|
+[1/2/3] Fortitude Saves |
|
+5%
damage to helpless enemies |
|
Fencing Master |
Hold Room |
43 |
215,000 |
|
+2% Guild
bonus to Character Maximum Dodge |
|
Guild bonus to Maximum dexterity bonus to
armor. |
|
Ninja Assassin |
Hold Room |
44 |
220,000 |
|
+0.25(W) Weapon Damage |
|
+6
To-Hit bonus when Flanking |
|
Hag Apothecary |
Hold Room |
45 |
225,000 |
|
+20 Maximum HP |
|
+1 Fortitude Saves vs. Poison |
|
+1 Fortitude Saves vs. Disease |
|
Guild Storage II |
Hold Room |
50 |
|
125 Upgrade |
Upgrade each of your four
storage chests to hold 40 items each. |
|
Grand Reliquary I |
State Room |
55 |
|
180 |
Provides bonuses for Sign of the
Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e.
+[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Light/Sonic Resistances
and Spell Power.) |
|
Shrine of Experience V |
Hold Room |
60 |
|
495 Upgrade |
+5% Guild bonus to experience
from quests. |
|
Sign of the Silver
Flame II* |
Hold Room |
65 |
325,000 Upgrade |
|
+[5/10/15] Guild bonus to Fire
Resistance and Fire/Light Spell Power. |
|
+5% Guild bonus to Fire
Absorption |
|
Shrine to the Devourer
II* |
Hold Room |
70 |
350,000 Upgrade |
|
+[5/10/15] Guild bonus to
Acid/Cold Resistances, and Spell Power. |
|
+5% Guild bonus to Acid/Cold
Absorption |
|
Guild Storage III |
Hold Room |
75 |
|
95 Upgrade |
Upgrade each of your four
storage chests to hold 60 items each. |
|
Stormreaver Memorial
II* |
Hold Room |
80 |
400,000 Upgrade |
|
+[5/10/15] Guild bonus to
Sonic/Electricity Resistances and Spell Power. |
|
+5% Guild bonus to
Sonic/Electricity Absorption |
|
Grand Reliquary II |
State Room |
85 |
|
275 Upgrade |
Provides bonuses for Sign of the
Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e.
+[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and
Spell Power, +5% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.) |
|
Sign of the Silver
Flame III* |
Hold Room |
90 |
450,000 Upgrade |
|
+[5/10/15] Guild bonus to Fire
Resistance and Fire/Light Spell Power. |
|
+10% Guild bonus to Fire
Absorption |
|
Shrine to the Devourer
III* |
Hold Room |
95 |
475,000 Upgrade |
|
+[5/10/15] Guild bonus to
Acid/Cold Resistances and Spell Power. |
|
+10% Guild bonus to Acid/Cold
Absorption |
|
Guild Storage IV |
Hold Room |
100 |
|
55 Upgrade |
Upgrade each of your four
storage chests to hold 80 items each. |
|
Stormreaver Memorial
III* |
Hold Room |
110 |
550,000 Upgrade |
|
+[5/10/15] Guild bonus to
Sonic/Electricity Resistances and Spell Power. |
|
+10% Guild bonus to Sonic/Electricity Absorption |
|
Grand Reliquary III |
State Room |
120 |
|
325 Upgrade |
Provides bonuses for Sign of the
Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e.
+[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and
Spell Power, +10% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.) |
|
Guild Storage V |
Hold Room |
125 |
|
15 Upgrade |
Upgrade each of your four
storage chests to hold 100 items each. |
|
Sign of the Silver Flame IV* |
Hold Room |
125 |
625,000 Upgrade |
|
+[5/10/15] Guild bonus to Fire Resistance and
Fire/Light Spell Power, +15% Guild bonus to Fire Absorption |
|
Shrine to the Devourer
IV* |
Hold Room |
130 |
650,000 Upgrade |
|
+[5/10/15] Guild bonus to
Acid/Cold Resistances, and Acid/Cold Spell Power. |
|
+15% Guild bonus to Acid/Cold
Absorption |
|
Stormreaver Memorial
IV* |
Hold Room |
140 |
700,000 Upgrade |
|
+[5/10/15] Guild bonus to
Sonic/Electricity Resistances and Spell Power. |
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+15% Guild bonus to
Sonic/Electricity Absorption |
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Grand Reliquary IV |
State Room |
150 |
|
395 Upgrade |
Provides bonuses for Sign of the
Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e.
+[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and
Spell Power, 15% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.) |
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